TripIt Rocks!

I read about TripIt.com a few months ago but hadn’t taken the time to try it.  It is a site that you simply forward e-mail confirmations of travel plans, and it organizes a nicely readable, interactive itinerary for your trip automatically… and it’s free.

I just forwarded all my upcoming trips, including confirmations of friends who are traveling.  Now I have a lovely site full of information about those trips!  There are even calendar feed links and the ability to share your trips with others.  Awesome awesome awesome.  Go join immediately! 

 I’ve been looking for a way for a number of friends and me to keep track of where and when our travel plans may cross.  This one can now do it auto-magically.

 By the way, you can look me up as “James Jarrett” or “jjarrett”.

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Revolving Door Method: Rapid User Research at Crunch-Time

I went to the local UPA meeting last night. It was a good presentation by the user research team at Revolution Health (a startup founded by Steve Case, former founder of AOL), Leah Rader and Beth Toland. They were a lot of fun, and had a cool “rapid user research” method they used that they call the “Revolving Door Method.”

Key ideas:

  • This is basically a compression of their standard research model to serve the need of providing just-in-time research results in a matter of days (rather than the normal weeks) as a crunch-time like a site launch approaches.
  • They lined up a recruiter to get them 5 people a day, 3 days a week, for 5 weeks, without specifying exactly what the study would be about, but ensuring that they recruited from target populations for their overall product line.
  • They internally advertised to all projects and product managers that they could get user research results as a part of this “blitz.” They had a one-page form for people to fill out to get into the research queue.
  • When the 5 weeks started, they would run each recruit through 5-7 different subject areas, for a total of only 60 minutes for each recruit.
  • They set up topic stations and moved the recruit between them, so all the materials for each topic were at hand and they didn’t have to shuffle them.
  • At idle times for the recruits (such as if they arrived early), they had a survey for them to fill out.
  • They would run the recruits through against the prioritized list of topics, juggling the topics so each topic got data from about 7-9 recruits.
  • They ran the recruits through the topics Monday through Wednesday and reported out to clients on Thursday.
  • The internal client was required to sit in and take notes with the first recruit for their topic. They could choose to stay for others, but this really helped their engagement.
  • They did a quick analysis of the data each week for each topic that they called “Brady Bunch Style.” Basically, the results from each recruit for a specific topic were laid out in a 3×3 grid on a table or sheet and they would look for patterns, themes, and outliers. This is what they would report out on.
  • Every week, they held a 2 hour meeting on Thursdays where everyone in the company was invited to hear the weeks results. This became very popular and well attended.
  • They also posted advertisements for upcoming research and recent results in public areas around the company.
  • After five weeks of this intensive work, everyone was exhausted. This is not a sustainable model, but it is great for crunch time. At other times, they follow their normal model of providing results within 4 weeks (rather than a few days in this one).
  • This model doesn’t provide statistically significant results, but on all the follow up, in depth studies they’ve done since, they’ve never had a finding contradicted – just elaborated and detailed. As the one researcher said, “I haven’t had to hang my head in shame yet.”
  • There was lots of discussion relating this “rapid” method to agile software techniques.
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    Garden – April 2008

    The garden has started to bloom.  All the hard work is definitely paying off this year.  Most everything survived the winter.

    IMG_1455

    Click to link to a set of photos on Flickr.

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    It’s a Girl!

    I can’t believe I haven’t mentioned this on here before, but Teresa’s son Stephen and his fiance Wally are going to have a baby in August… and today we found out it’s going to be a girl! No name chosen yet (that we know of).

    And, no, you can’t call me grandpa or T grandma. It’ll always be Momma T and Papa J (or Auntie T and Uncle J for our extended family).

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    Grand Canyon 2008 Flickr Set

    I just uploaded 193 photos from our trip to the Grand Canyon and the Hoover Dam. No matter how many images I see of the Grand Canyon, I never tire of it. It’s impossible to capture the true grandeur of being there in person, but Teresa’s little camera does a pretty decent job!

    grandcanyon.jpg

    Click the photo to go to the entire set.  I also upgraded to a Flickr pro account, so you can get the full-resolution version if you want.

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    Mix08: Story of the Ribbon

    I attended another Microsoft design presentation about the design of the Office 2007 Ribbon that has replaced the menus and toolbars of the traditional apps.  Presented by Jensen Harris, it was a refreshingly self-deprecating look at the history of the Office UI and the design goals and methods that led to the ribbon.  His presentation style was beautiful, and it had great musical cues attached to each major point.

    Fundamentally, the ribbon came about because with each successive release of Office, more functions were added to more menus, more toolbars, and more task panes.  I can’t remember the numbers exactly, but by Office 2003, there were something like 35 toolbars, 18 task panes, and 1500 functions in Word.  The old menu/toolbar paradigm had crumbled under this.  I’ve only been using Office 2007 for a few months, and I struggle to find a few functions that I used to know where to find, but I have a new appreciation for the challenge behind this design – and I think I’ll get used to it.

    Tidbits:

    • “Whenever UI designers don’t know what to do… invent a new rectangle!” Referring primarily to the addition of task panes to office a number of years ago.
    • Results-Oriented Design: rather than naming a function, show the result of the choice, live and non-destructively, before committing to the choice.
    • Biggest problem with Office prior to 2007, based on research data: “The sense of mastery was gone.”  Users were no longer masters of the software.
    • The office team gets HUGE amounts of data from the opt-in user experience improvement program.  He showed a few months of data where the most-used function (paste) was used over 14 million times by people in the program.  The least used function (convert rectangle object to lightening bolt) was only used 3 times in that same period.  All this data was used in very interesting ways to drive choices in the new UI.
    • Design tenets must be religion.  Everyone who touches the product must truly believe in the tenets, or the designs will stray.  My favorite tenet for Office 2007: “Consistent but not homogenous.”  Consistency is important, but not to the detriment of each product’s own personality.
    • Longitudinal usability studies where the most important feedback the team got on their design.  The first couple hours of use of a new design provides interesting feedback, but data on immersive, extensive, and expert use over a few months of intense study was invaluable.
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    Mix08: Beneath the Surface

    I just attended a presentation on the design of Surface by its manager of interaction design, Daniel Makoski.  As a prototype product, Surface is pretty neat, but the design process and goals are much richer than you can see in the demos they provide.

    Surface is a prototype of what is called “Natural Computing” with a “Natural User Experience”:  using natural human interactions like gestures, voice, etc. 

    Some tidbits:

    • Richard Grefe of the AIGA coined this articulation of experience design:
      (Form + Content + Context) ÷ Time = Experience Design
    • Liz Sanders of MakeTools.com says it we can’t design experience, because experience is only to the person experiencing it, but we can design for experience.
    • Microsoft has collaborated with the IDSA with a competition to envisioning the next generation of PCs.  One that caught my eye was the Zen PC – with a completely haptic screen for use without vision.
    • He showed a really cool vision video from the Industry Innovations Group showing how the experience of health care might be changed with natural computing and other innovations.
    • Aspects of Natural User Interfaces: physical, direct, contextual, focused, and realistic.
    • Surface design principles: natural & intuitive, unique & magical, social & together, aware & responsive, premium & authentic.
    • Neat idea with paper prototyping: laminate the paper so it can be marked up with dry-erase markers.
    • Acronym for non-WIMP (window, icon, menu, pointing device) interfaces: STaG (speech, touch, and gesture).
    • A great video from Sarcastic Gamer that puts a new audio track on the Surface video.
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    Mix08: Design Methods

    My final Adaptive Path session to day was on design methods.  After a quick introduction of all the different methods that one might apply to solve a specific problem, we worked in teams to write a “method card” for a specific method.  Experts could share insights and teach the novices about the specific method.  I got to define and teach “comparative  review” to some folks who had little idea what it was.  Great fun.

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    Mix08: Kawasaki Interviews Ballmer Keynote

    Guy Kawasaki interviewed Steve Ballmer for today’s keynote.  It was really good: very funny, very edgy.  Two powerful men in the technology industry trading jabs and information in a real-life interview.  Loved it.  Make sure you watch it in the sessions from Mix08.  No key takeaways, other than I really gained a bunch of respect for both of them.

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    Mix08: Interaction Design

    Another Adaptive Path session looking at the interaction design step of the process.  Another nice, simple, interactive sessions of brainstorming solution ideas, then a one-level grouping of ideas.  The scenario included user research data and a couple of personas to help drive the direction.  I need to teach modern K-J diagramming techniques to folks… it’s such a powerful way to do affinity work.  Multi-level grouping, summary themes not categories, relationships and priorities.  The best step-by-step guide is a chapter in Perry and Bacon’s new book, Commercializing Great Products with Design for Six Sigma.

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